Author Topic: Computers explained  (Read 1115 times)

Mr.Mike

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Computers explained
« on: March 17, 2011, 02:39:46 pm »
Dr. Seuss Explains Computers

If a packet hits a pocket on a socket on a port,
and the bus is interrupted as a very last resort,
and the address of the memory makes your floppy disc abort,
then the socket packet pocket has an error to report.

If your cursor finds a menu item followed by a dash,
and the double-clicking icon puts your window in the trash,
and your data is corrupted 'cause the index does not flash,
then your situation's hopeless and your system's gonna crash!

If the label on the cable on the table at your house,
says the network is connected to the button on your mouse,
but your packets want to tunnel on another protocol,
that's repeatedly rejected by the printer down the hall,

and your screen is all distorted by the side effects of gauss,
so your icons in the window are as wavy as a souse,
then you may as well reboot and go out with a bang,
'cause as sure as I'm a poet, the suckers gonna hang.

When the copy of your floppy's getting sloppy on the disc,
and the micro code instructions cause unnecessary risk,
then you have to flash your memory, and you'll want to RAM your ROM...
Quickly turn off your computer and go and tell your Mom

 

SMF

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